유니티
[Unity] AnimationCurve
simstealer
2024. 5. 2. 10:01
- Script를 만들어서 오브젝트를 만들어서 붙여주고 x, y ,z 값을 입력해줍니다.
using UnityEngine;
namespace AnimationCurvePractice
{
public class AnimationCurveTest : MonoBehaviour
{
[SerializeField] private AnimationCurve x_animationCurve;
[SerializeField] private AnimationCurve y_animationCurve;
[SerializeField] private AnimationCurve z_animationCurve;
private float curTime;
[SerializeField] private float period = 2f;
void Update()
{
curTime += Time.deltaTime;
if (curTime >= period)
{
curTime -= curTime;
}
float xValue = x_animationCurve.Evaluate(curTime);
float yValue = y_animationCurve.Evaluate(curTime);
float zValue = z_animationCurve.Evaluate(curTime);
transform.position = new Vector3(xValue, yValue, zValue);
}
}
}
- Period 값만큼 쉬고 오브젝트가 움직이는걸 확인할 수 있습니다.