using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
public Transform childTransform;
void Start()
{
// 위치 변경
transform.position = new Vector3(0, -1, 0);
childTransform.position = new Vector3(0, 2, 0);
// 회전 변경
transform.rotation = Quaternion.Euler(new Vector3(0, 0, 30));
childTransform.rotation = Quaternion.Euler(new Vector3(0, 60, 0));
}
void Update()
{
if (Input.GetKey(KeyCode.UpArrow))
{
transform.Translate(new Vector3(0, 1, 0) * Time.deltaTime);
}
if (Input.GetKey(KeyCode.DownArrow))
{
transform.Translate(new Vector3(0, -1, 0) * Time.deltaTime);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.Rotate(new Vector3(0, 0, 180) * Time.deltaTime);
childTransform.Rotate(new Vector3(0, 180, 0) * Time.deltaTime);
}
if (Input.GetKey(KeyCode.RightArrow))
{
transform.Rotate(new Vector3(0, 0, -180) * Time.deltaTime);
childTransform.Rotate(new Vector3(0, -180, 0) * Time.deltaTime);
}
}
}
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