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[C#] OnCollision/OnTrigger

유니티

by simstealer 2022. 7. 12. 17:10

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CollisionTest : MonoBehaviour
{
    private void OnCollisionEnter(Collision collision)
    {
        Debug.Log($"[OnCollisionEnter] Me : {gameObject.name}, Other : {collision.gameObject.name}");
    }

    private void OnCollisionStay(Collision collision)
    {
        Debug.Log($"[OnCollisionStay] Me : {gameObject.name}, Other : {collision.gameObject.name}");
    }

    private void OnCollisionExit(Collision collision)
    {
        Debug.Log($"[OnCollisionExit] Me : {gameObject.name}, Other : {collision.gameObject.name}");
    }

    private void OnTriggerEnter(Collider other)
    {
        Debug.Log($"[OnTriggerEnter] Me : {gameObject.name}, Other : {other.gameObject.name}");
    }

    private void OnTriggerStay(Collider other)
    {
        Debug.Log($"[OnTriggerStay] Me : {gameObject.name}, Other : {other.gameObject.name}");
    }

    private void OnTriggerExit(Collider other)
    {
        Debug.Log($"[OnTriggerExit] Me : {gameObject.name}, Other : {other.gameObject.name}");
    }
}

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